I’m currently heavily invested in working on the Stranger Thing’s UE4 scene outlined at the end of last year but in the meantime I received my grade back for our asset creation module, in which I received a high First (81.2 Overall, 82% on the asset task!)
Attached below are the two PDF documents used as part of my submission which highlight the concept generation, research, 3D Construction and Presentation of my final asset, the DG Granatenwerfer-’56
(NOTE: Part Two’s submission came before Part One in this project, Part Two was submitted roughly 4 weeks into the project and Part One was completed prior to 13th Jan 2017)
WillWILLIAM LEEMING, 23030013 - ASSET CREATION, PART2 REPORT.compressed
WILLIAM LEEMING, ASSET CREATION, PART ONE PDF DOC.compressed
You can now check out some of my work on ArtStation! I’ll be posting mainly the same stuff as I do on here but this just allows me to access more comments, critique and feedback from a wider audience.
You can check out my profile on ArtStation at: https://www.artstation.com/artist/williamleeming
A small presentation describing my final piece in relation to the original concept and research. Also includes a brief breakdown of my work too.
So for the end of the year show this year I decided to showcase some of my third year work, in nice, presentable poster friendly formats. Here was my major piece from this year in poster form:
PDF submitted along with the complete envrionment, photos and videos seen on the ‘MGS2 Tanker in UE4’ page as part of my 3D Game Art module. This PDF outlines the creation of some key elements of my scene and how I produced them.